arachnekallisti: (Default)
"Okay, so let's call that Plan W."
"Why, what were Plans A to V?"
"I don't know, but they've got to have been better than that one."

- overheard in an Amber game.

There's always some moment in any tabletop RPG when the party ends up committed to a plan that made perfect sense at the time, but which really should make any objective observer go "Y'what?!"

In my last D&D game, an NPC suggested the following plan to our PC group:
"So we'd like you to steal the secret papers from the vault under the mayor's mansion. No, it's OK - we've got a plan to get you in. You just have to audition for this snuff play, right, then if you survive you'll get invited to the devil-worshippers' after-party at the mansion, so you can get them drunk and break into the vaults."
For some reason, we ended up agreeing to it.

Can anyone top this in the Bloody Stupid Plan stakes?

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arachnekallisti

October 2012

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